I have learned I need direction in life. And directions. I need directions. If I am not told where to go, and instructed slightly on what to do, I float around, aimlessly. In my own life, this has resulted in being lost, proverbially and otherwise, for long chunks of time. Life has addressed this slightly by putting GPS into everything. Basically, my phone is the one thing that can keep me from mistakenly driving into a river, or some similar scenario. You wouldn’t think that the best way to open an article about open-world video games, yet let me explain why it’s perfect. Growing up, when I first started playing games, they went from left to right. That was it. Could you get lost? Well, in most early games, no. Even an idiot like me could figure out where to go next. Even the old NES games that went in all directions (think overhead view like the original Legend of Zelda) still kept things on a relatively small scope. But as game systems have progressed, so have games. Mario 64 was the first example of 3D gaming I really remember playing, and ofcourse, I was constantly lost. And that wasn’t even an open world game, but that set the tone for me. When granted sudden bursts of freedom, I am a lot like a dog in the sense that I will wander blindly for hours and then it will slowly dawn on me how lost I am, but it will already be too late so I will just perpetuate it. Now apply that idea to a game as large as Skyrim, or Far Cry 3, and you see why there is a problem. And the biggest problem, this shit is like crack to me. Delicious, virtual crack.